Virtual character

Results: 39



#Item
1

The Effect of An Animated Virtual Character on Mobile Chat Interactions Sin-Hwa Kang, Andrew W. Feng, Anton Leuski, Dan Casas, and Ari Shapiro USC Institute for Creative Technologies Playa Vista, USA kang,feng,leuski,cas

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Source URL: www.arishapiro.com

- Date: 2015-08-31 18:30:42
    2Modeling and simulation / Emerging technologies / Computational neuroscience / VT MK / Simulation / Technology / Artificial intelligence / Science and technology / Science / Crowd simulation / Human-in-the-loop

    INNOVATION Realistic Human Character Simulation with In-Built Artificial Intelligence Developing virtual characters from scratch can be time consuming and costly. ST Electronics, through our subsidiary VT MÄK, have cre

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    Source URL: www.stee.stengg.com

    Language: English - Date: 2016-05-26 21:58:50
    3

    Using Individual Light Rigs to Control the Perception of a Virtual Character’s Personality Alexis Heloir1, Kerstin H. Kipp2 and Michael Kipp1 1 DFKI, Embodied Agents Research Group, Germany

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    Source URL: embots.dfki.de

    Language: English - Date: 2011-07-12 05:50:09
      4

      The Persona Zero-Effect: Evaluating virtual character benefits on a learning task with repeated interactions Jan Miksatko1 , Kerstin H. Kipp2 , and Michael Kipp1 1

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      Source URL: embots.dfki.de

      Language: English - Date: 2010-07-07 03:45:51
        53D computer graphics / Computer graphics / Computer animation / Virtual reality / Motion capture / Simulation / Motek / Scientific modelling / Biomechanics / Animation database

        knowledge transfer project Physics-based character animation Motion

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        Source URL: gate.gameresearch.nl

        Language: English - Date: 2013-11-25 03:28:04
        6Gaming / Software / Windows games / Massively multiplayer online role-playing games / Virtual economies / Virtual reality / Role-playing game terminology / Alternate character / Eve Online / World of Warcraft / Massively multiplayer online game / Avatar

        Uses of Multiple Characters in Online Games and Their Implications for Social Network Methods Alex Leavitt Annenberg School for Communication & Journalism, University of Southern California

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        Source URL: alexleavitt.com

        Language: English - Date: 2016-01-18 15:51:11
        7Artificial intelligence / Social learning theory / Percept / Ethology / Imitation / Artificial neural network / Gaussian function / Simulation

        Rule Fusion for the Imitation of a Human Tutor Vincent Scesa, Cl´ement Ra¨ıevsky, St´ephane Sanchez, Herv´e Luga and Yves Duthen Abstract— In virtual worlds, character credibility suffers from an increasing discre

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        Source URL: game.itu.dk

        Language: English - Date: 2010-08-10 12:41:00
        8Massively multiplayer online role-playing games / Windows games / Virtual economies / Role-playing game terminology / Virtual communities / EverQuest II / EverQuest / Thief / Crowd control / Experience point / Daybreak Game Company / Cleric

        Behavioral Profiles of Character Types in EverQuest II Kyong Jin Shim, Member, IEEE and Jaideep Srivastava, Fellow, IEEE Abstract— This study examines behavioral profiles of different character types in EverQuest II, a

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        Source URL: game.itu.dk

        Language: English - Date: 2010-08-10 12:41:00
        9Virtual reality / 3D computer graphics / User interface techniques / Computer animation / Video game controllers / Skeletal animation / Inverse kinematics / 3D user interaction / Linkage / Input device / Motion capture / Euler angles

        Tangible and Modular Input Device for Character Articulation

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        Source URL: igl.ethz.ch

        Language: English - Date: 2014-06-05 09:51:35
        10Artificial intelligence / Cognitive science / Humancomputer interaction / Human communication / Embodied agent / Intelligent agent / Virtual character / Proxemics / Dialog system / Embodiment / Virtual reality / Action selection

        Accepted Papers and Posters for IVA 2011 Full Papers (

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        Source URL: iva2011.ru.is

        Language: English - Date: 2011-06-13 09:39:35
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